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Agility Obstacles This challenge is like a miniature Agility course stuffed into a Daemonheim room. You must navigate several potentially-damaging Agility obstacles to get from the entrance to the other doors, all while dodging the attacks of monsters in the room. This room has at least two layouts that Ive encountered so far, but both have the same contents, just arranged differently. In both cases you must traverse all of the Agility obstacles. Once you do, you can open either one or two one-way doors, so that the next time through the room you dont have to go through the obstacles again. The obstacles in the room are a set of contortion bars, a spinning spiked wheel that springs out of a wall, a large set of spinning blades, and a swinging pendulum. You can be damaged by all of these, or unable to pass the room at all if you lack the necessary Agility level.
Im pretty sure you always do these obstacles in order, and like all Agility courses, its mostly a matter of just clicking them and hoping for the bestwith one exception. Start by clicking on the contortion bars; you should pass through them. Now youll be in a corridor, which seems harmless, but youll notice an Examine option on the wall ahead of you. When you run ahead, youll end up diving past a spinning spiked wheel, hopefully not taking any damage. Sponsored links help make RuneScoop possible; RuneScoop members don't see them. See here for more information about ads. Next up usually is the large set of spinning blades. Damage from these can be avoided by simply walking carefully around them; stick close to the walls. Dont just click beyond the blades or your character may stupidly run right into them! Finally, a swinging pendulum. Just click it to jump past it. There may be monsters in any part of the room, either before, during or after the obstacles. You may have to stop and deal with them before proceeding. After getting through the room, dont just move on to the next. Look for the one-way doors and be sure to open them, so you dont have to do this again the next time you come through. The puzzle is the same for a team. As is usually the case for challenges that involve a non-combat skill, the level requirement will usually be high enough that only one or two players (the ones with the highest Agility) will be able to complete the task. In a team, it is especially important to remember to unlock the doors within the room, so other players can bypass the obstacles.
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