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Table Of Contents  RuneScoop.com
 >  The RuneScoop Ultimate Skill Guide for RuneScape
      >  The RuneScoop Ultimate Skill Guide - Dungeoneering
           >  The RuneScoop Ultimate Skill Guide - Dungeoneering - Challenge (Puzzle) Rooms

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The RuneScoop Ultimate Skill Guide - Dungeoneering - Challenge (Puzzle) Rooms
Catch the Ferret
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Agility Obstacles

This challenge is like a miniature Agility course stuffed into a Daemonheim room. You must navigate several potentially-damaging Agility obstacles to get from the entrance to the other doors, all while dodging the attacks of monsters in the room.

General Description

This room has at least two layouts that I’ve encountered so far, but both have the same contents, just arranged differently. In both cases you must traverse all of the Agility obstacles. Once you do, you can open either one or two one-way doors, so that the next time through the room you don’t have to go through the obstacles again.

The obstacles in the room are a set of contortion bars, a spinning spiked wheel that springs out of a wall, a large set of spinning blades, and a swinging pendulum. You can be damaged by all of these, or unable to pass the room at all if you lack the necessary Agility level.

Summary of Key Attributes
  • Skill Requirements: Agility.

  • Tool Requirements: None.

  • Overall Difficulty: Low to moderate.

  • Added Difficulty for High Latency Connections: None.

  • Danger Level: Low to moderate.

  • Time Required: Low.

  • Monsters in Room? Yes.

  • Resources in Room? Yes.

  • Impact of Team on Puzzle: None.
Recommended Strategies for Solo Players

I’m pretty sure you always do these obstacles in order, and like all Agility courses, it’s mostly a matter of just clicking them and hoping for the best—with one exception.

Start by clicking on the contortion bars; you should pass through them.

Now you’ll be in a corridor, which seems harmless, but you’ll notice an “Examine” option on the wall ahead of you. When you run ahead, you’ll end up diving past a spinning spiked wheel, hopefully not taking any damage.



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Next up usually is the large set of spinning blades. Damage from these can be avoided by simply walking carefully around them; stick close to the walls. Don’t just click beyond the blades or your character may stupidly run right into them!

Finally, a swinging pendulum. Just click it to jump past it.

There may be monsters in any part of the room, either before, during or after the obstacles. You may have to stop and deal with them before proceeding.

After getting through the room, don’t just move on to the next. Look for the one-way doors and be sure to open them, so you don’t have to do this again the next time you come through.

Recommended Strategies for Teams

The puzzle is the same for a team. As is usually the case for challenges that involve a non-combat skill, the level requirement will usually be high enough that only one or two players (the ones with the highest Agility) will be able to complete the task.

In a team, it is especially important to remember to unlock the doors within the room, so other players can bypass the obstacles.


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