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Challenge (Puzzle) Rooms Located randomly within the dungeons of Daemonheim are special rooms with doors that cannot be opened the usual way. These challenge rooms contain content that will test your combat prowess, your non-combat skills, or possibly even your brainpower. Also often called puzzle rooms, the doors leading from these rooms will not open until the test they contain has been passed. Ill discuss challenge rooms in general terms here. Each one is described in full detail in a separate section devoted to these rooms. These rooms are infrequently encountered; I have no hard data, but if forced to come up with a number Id say 1 in 10 rooms are challenge rooms. That said, like everything else in Daemonheim, they are generated randomly, so it is also possible to get quite a few. Ive even seen dungeons with identical puzzle rooms adjacent to each other, connected by a door. Note, however, that they are not found in dungeon floors with a complexity level below 5. One of the more confusing aspects of challenge rooms is that they dont have formal names established by Jagex. In some cases you get a hint as to what to call them, such as that provided by the progress bar in Follow the Leader. Mostly, though, people just make up descriptive names, as I have done. The rooms themselves also do not have any consistent way of announcing themselves. Some challenge rooms are immediately apparent because of a strange room shape on the minimap, or unique items within the room. With others, youll only realize you are in a challenge room when you try to open a door and are unable to! Many of the challenges have specific skill level requirements in order to do them. These are randomly generated based on the overall skill levels of the team, but can exceed the highest level that any teammate has, even going above 99. In these cases, it is necessary to use a boosting potion to solve the challenge, though it is possible for players to find puzzles where even a potion wont be enough to let them be completed. A potion is never required to do a challenge that is on the critical path, only one leading to optional rooms. If you do find that you need a potion, the skill-potion cross-reference table and boost table will come in very handy! Relevant tools are also needed for some challenges, such as a fishing rod to catch fish for the ferret pressure pad puzzle. Some puzzles require use of a chisel, which is always provided on the floor of the room (since theres no other way to get one). Having one member of the party carry a complement of tools can save time, especially in large dungeons where multiple challenge rooms are likely. Most of the challenges arent really that challenging, especially once you have seen them a few times. They just take little time and effort to complete. Some puzzles, though, can be quite hard. One good example of this is the timed toxin maze, where you have to find your way through a tight maze to the center while a timer ticks down; you get poisoned if you dont make it in time, and that poison can add up. Theres also a challenge that requires you to fend off mysterious shades that spawn in the room, which can be very tough in some cases. There are some challenges that require fast timing, which can make them quite challenging for those playing on high-latency connections. Most challenges have the potential to cause damage to players. Combat-related challenges of course involve damage done by monsters, but even skill-related puzzles can hurt players. Usually the latter type involve silly accidents where you somehow manage to do 500 LP of damage to yourself with a pickaxe or something. There are only a couple of challenges, though, that are really dangerous. Some challenges are the same for solo players as they are for teams. In these cases, it is usually best to have one player do the challenge while others concentrate on clearing other rooms. Some challenges require the entire team, though, or at least a number of players equal to the difficulty setting of the level. The most notorious of these is Follow the Leader, which cannot be solved with fewer players than the floors difficulty rating. This means if you do a 5:5 floor, and one person leaves, if you get a Follow the Leader room on the critical path, the dungeon cannot be completed. Sponsored links help make RuneScoop possible; RuneScoop members don't see them. See here for more information about ads. There are also a few challenges that are easier or faster to do with a team, because players can work cooperatively. One example here is the chessboard statue pattern challenge, where four players can each take one statue to speed things up. On the other hand, combat challenges like the monstrous monolith can become very difficult in large teams. After you encounter a puzzle room on a floor, you can talk to the smuggler in the starting room, who apparently will give you very basic hints about how to solve the room. Of course, since youre reading the Ultimate Guide to Dungeoneering, you dont need this anyway. :) Table 55 contains a listing of all of the challenge/puzzle rooms in Daemonheim, along with a summary of how the challenge is resolved, data about requirements, and essential ratings. Most of this information is excerpted from the full challenge room descriptions. Note that the difficulty and time required for a puzzle can increase greatly if nobody in the team has the necessary level to complete it without using a potion...
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