Please Whitelist This Site?

I know everyone hates ads. But please understand that I am providing premium content for free that takes hundreds of hours of time to research and write. If I can't make at least a little bit of money to support my family via this site, I'll have to stop working on it.

One alternative is to become a RuneScoop member. It's cheap, you get access to all of the site with no ads, and you help keep the lights on around here.

If you want to use this site for free, I'd be grateful if you could add RuneScoop to the whitelist for Adblock. To do so, just open the Adblock menu and select "Disable on Runescoop.com". Or go to the Tools menu and select "Adblock Plus Preferences...". Then click "Add Filter..." at the bottom, and add this string: "@@http://*runescoop.com/*". Then just click OK.

Thanks for your understanding!

Sincerely... Qeltar, aka Charles, your hard-working host and RuneScape guide-writer extraordinaire. :)


WARNING: This site is intended for online use only; mass-downloading of pages degrades the server and is prohibited.
If you attempt to use tools to mass-download the site, you may be blocked permanently by automated software.


NOTE: RuneScoop is no longer being maintained. Over time, the material may become out of date; use at your own discretion.

Google
Web RuneScoop

Sponsored links help make RuneScoop possible; RuneScoop members don't see them. See here for more information about ads.


Table Of Contents  RuneScoop.com
 >  The RuneScoop Ultimate Skill Guide for RuneScape
      >  The RuneScoop Ultimate Skill Guide - Dungeoneering
           >  The RuneScoop Ultimate Skill Guide - Dungeoneering - Understanding Floors, Rooms, Doors and Related Features

Previous Topic/Section
Skill Resources and Stations
The Boss Room and Bosses
Next Topic/Section

Challenge (Puzzle) Rooms

Located randomly within the dungeons of Daemonheim are special rooms with doors that cannot be opened the usual way. These challenge rooms contain content that will test your combat prowess, your non-combat skills, or possibly even your brainpower. Also often called puzzle rooms, the doors leading from these rooms will not open until the test they contain has been passed.

I’ll discuss challenge rooms in general terms here. Each one is described in full detail in a separate section devoted to these rooms.

These rooms are infrequently encountered; I have no hard data, but if forced to come up with a number I’d say 1 in 10 rooms are challenge rooms. That said, like everything else in Daemonheim, they are generated randomly, so it is also possible to get quite a few. I’ve even seen dungeons with identical puzzle rooms adjacent to each other, connected by a door. Note, however, that they are not found in dungeon floors with a complexity level below 5.

Challenge Identification

One of the more confusing aspects of challenge rooms is that they don’t have formal names established by Jagex. In some cases you get a hint as to what to call them, such as that provided by the progress bar in “Follow the Leader”. Mostly, though, people just make up descriptive names, as I have done.

The rooms themselves also do not have any consistent way of announcing themselves. Some challenge rooms are immediately apparent because of a strange room shape on the minimap, or unique items within the room. With others, you’ll only realize you are in a challenge room when you try to open a door and are unable to!

Skill and Tool Requirements

Many of the challenges have specific skill level requirements in order to do them. These are randomly generated based on the overall skill levels of the team, but can exceed the highest level that any teammate has, even going above 99. In these cases, it is necessary to use a boosting potion to solve the challenge, though it is possible for players to find puzzles where even a potion won’t be enough to let them be completed.

A potion is never required to do a challenge that is on the critical path, only one leading to optional rooms. If you do find that you need a potion, the skill-potion cross-reference table and boost table will come in very handy!

Relevant tools are also needed for some challenges, such as a fishing rod to catch fish for the ferret pressure pad puzzle. Some puzzles require use of a chisel, which is always provided on the floor of the room (since there’s no other way to get one).

Having one member of the party carry a complement of tools can save time, especially in large dungeons where multiple challenge rooms are likely.

Difficulty

Most of the challenges aren’t really that challenging, especially once you have seen them a few times. They just take little time and effort to complete.

Some puzzles, though, can be quite hard. One good example of this is the timed toxin maze, where you have to find your way through a tight maze to the center while a timer ticks down; you get poisoned if you don’t make it in time, and that poison can add up. There’s also a challenge that requires you to fend off mysterious shades that spawn in the room, which can be very tough in some cases.

There are some challenges that require fast timing, which can make them quite challenging for those playing on high-latency connections.

Danger Level

Most challenges have the potential to cause damage to players. Combat-related challenges of course involve damage done by monsters, but even skill-related puzzles can hurt players. Usually the latter type involve silly “accidents” where you somehow manage to do 500 LP of damage to yourself with a pickaxe or something.

There are only a couple of challenges, though, that are really dangerous.

The Impact of Teams

Some challenges are the same for solo players as they are for teams. In these cases, it is usually best to have one player do the challenge while others concentrate on clearing other rooms.

Some challenges require the entire team, though, or at least a number of players equal to the difficulty setting of the level. The most notorious of these is “Follow the Leader”, which cannot be solved with fewer players than the floor’s difficulty rating. This means if you do a 5:5 floor, and one person leaves, if you get a “Follow the Leader” room on the critical path, the dungeon cannot be completed.



Sponsored links help make RuneScoop possible; RuneScoop members don't see them. See here for more information about ads.

There are also a few challenges that are easier or faster to do with a team, because players can work cooperatively. One example here is the chessboard statue pattern challenge, where four players can each take one statue to speed things up. On the other hand, combat challenges like the monstrous monolith can become very difficult in large teams.

Smuggler Hints

After you encounter a puzzle room on a floor, you can talk to the smuggler in the starting room, who apparently will give you very basic hints about how to solve the room. Of course, since you’re reading the Ultimate Guide to Dungeoneering, you don’t need this anyway. :)

Challenge Quick Reference

Table 55 contains a listing of all of the challenge/puzzle rooms in Daemonheim, along with a summary of how the challenge is resolved, data about requirements, and essential ratings. Most of this information is excerpted from the full challenge room descriptions. Note that the difficulty and time required for a puzzle can increase greatly if nobody in the team has the necessary level to complete it without using a potion...


Table 55: Dungeoneering Challenge Rooms (Quick Reference)

Informal Name

Skill Requirements

Tool Requirements

Overall Difficulty

Danger Level

Time Required

Number of Team Members Required

Summary of Challenge Solution

Agility Obstacles

Agility

--

Low to moderate

Low to moderate

Low

1

Navigate a series of Agility obstacles, including contortion bars and a rotating blade, to open one-way doors permitting quick access to the exit doors.

Catch the Ferret

Hunter, Woodcutting

Hatchet and knife

Moderate

Low

Low to moderate

1

Cut special “dry branches” and use them to fletch simple traps. Position the traps near escape holes and chase the ferret into one of the traps, then pick up the trap to cause a crystal around its neck to be destroyed and the doors unlocked. Alternately, try to catch the ferret bare-handed.

Collapsing Tunnels

Mining, Construction?

Pickaxe

Low

Moderate to high

Low to moderate

1

Use a pickaxe to clear fallen rubble and then reinforce support struts to make corridors safe for travel.

Colored Light Synchronization

Magic

--

Low

None

Low

1

Synchronize the timing of four colored lights by moving on and off pressure pads that cause their movement to pause.

Enigmatic Hoardstalker / Riddler

--

--

Low

Low

Low

1

Ask the Enigmatic Hoardstalker for a riddle, then give him the item from the room corresponding to the clue he gives you.

Ferret, Fish and Pressure Pad

Fishing, Cooking?, Ranged

Fly fishing rod and feathers

Low

Low

Moderate

1

Catch “smelly” fish from a special fishing spot, cook them, and toss them onto a square grid to entice a ferret to move from its starting point to a pressure pad, without causing the ferret to move over any squares with holes that let it escape into the water.

Fill the Barrel

Strength, Construction

--

Moderate

None

Moderate

1

Push your way into a barrel-filled room, repair a special water barrel, then move it around so it fills with water; then push it onto a pressure plate to unlock the doors.

Five Pairs of Combat Triangle Opponents

Mining, Crafting

Chisel (provided), pickaxe and hammer

Moderate

Moderate

Moderate

1

Mine stone blocks from a crumbling wall, then carve weapons to equip five statues with the styles that defeat the combat styles of their opponents.

Fremennik Scout

Cooking, Fletching and Smithing

Hammer and knife (can be provided)

Low

None

Low

1

Help the NPC Fremennik setting up a base by fletching some bows, making some battleaxes and cooking some fish.

Follow the Leader (Mime Statues)

--

--

Low

Low

Low

Equal to difficulty level setting

Stand on the pressure pad and duplicate three emotes made by a statute.

Ice Floor

--

--

Moderate

None

Moderate

1

Slip and slide across an icy floor to reach four pressure pads placed in various locations.

“Lights Out” Tile Puzzle

Runecrafting

--

Low

Low

Low

1

Flip all of the tiles in a 5x5 grid to the same color by using a particular pattern to flip multiple tiles at once, or forcing the tiles to change (and taking damage).

Magical Construct

Magic, Crafting and Runecrafting

Chisel (provided) and hammer

Low

Low

Low

1

Take a magical rock from the crate, carve it into the shape of a missing body part on a stone construct, imbue it with energy, and then repair the construct. Then activate the construct so it opens walls blocking access to other doors in the room.

Monstrous Monolith

--

--

Moderate to high

Moderate to high

Moderate to high

1, but ful team recommended

Protect a monolith against attacks by mysterious shades as it charges in power, by drawing those attacks onto yourself and your teammates.

Power Crystal, Gaps and Guardian Sphere

Agility?

Power crystal (provided)

Moderate

Low to moderate

Moderate

1

Carrying a power crystal, jump across gaps between pillars to reach a central platform where a lodestone must be activated to open the doors, all while evading a pursuing guardian sphere.

Seeker Sentinel and Seeker Spawn Stealth

--

--

Low to moderate

Low

Low

All who navigate the room

Sneak past sentinels guarding the room by waiting until the central sentinel is looking away, and then subduing the spawn in each corner.

Sequential Ghosts

--

--

Low

Low

Low to moderate

1

Kill all of the ghosts in the room one at a time, by watching a moving spirit/vapor to determine which ghost is vulnerable to attack.

Sleeping Guards

--

--

Low to moderate

Low to moderate

Low

1

Get the keys to the doors in the room either by stealth or brute force.

Speed Switches

--

--

Low

Low to moderate

Low

Roughly equal to difficulty level setting

Flip all of the switches before the timer expires.

Statue-Chessboard Pattern Duplication

--

--

Low

None

Moderate

1

Examine the patterns made by four statues in each of two square chessboard areas, then push four statues in two other chessboard squares into the same positions.

Suspicious Grooves

--

--

Low

Moderate to high

Low

1

Navigate through three rows of spiked squares, finding the safe path by trial and error.

Timed Toxin Maze

--

--

High

Moderate to high

Moderate to high

1

Find the path to the center of a tricky maze before the timer expires; take poison damage from the expiration of the timer until the maze is completed.

Warrior, Ranger and Mage Triangle

Mining, Crafting

Chisel (provided), pickaxe and hammer

Low

Low to moderate

Low

1

Identify which of the mage, ranger or warrior statues is missing its weapone, then carve it from a block and complete the statue.


Previous Topic/Section
Skill Resources and Stations
The Boss Room and Bosses
Next Topic/Section



Home - Table Of Contents - Contact Us

RuneScoop.com (http://www.RuneScoop.com) - Premium RuneScape Info for Expert Players
Last Site Update: May 20, 2012

© Copyright 2007-2010 Charles M. Kozierok. All Rights Reserved.
All information is provided for use at your own risk. Not responsible for any loss resulting from the use of this site.
WARNING: All content on RuneScoop is protected by relevant copyright laws in the United States and other countries, and may not be reproduced in any form without expressed written permission. Violators will be prosecuted to the maximum extent permissible by law.