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Ending the Dungeon, the Rewards Display, and Advancing to the Next Floor Youve killed the boss! Way to go, youre done! Well, not quite yetthe dungeon isnt over until its over. Once the boss is killed, a ladder with cool showery spark effects on both sides will appear in a wall in the back of the boss room. Players must click this ladder to tell the game they are ready to move on to the next floor. Seems pretty simple but there are a couple of little points Id like to make. Ill also talk a bit about the XP rewards display. Usually the boss room is left for the end of the dungeon, but thats not always the case. Sometimes you may enter the boss room by mistake and be unable to get out, and so youll have to hope for the best and try to kill the boss right then and there. Once it is dead, though, you arent required to end the level. You can (and probably should, for maximum XP) go back and finish any rooms you havent yet explored. If youre playing solo, click the ladder and the game will ask you if youre sure you want to proceed. Say yes and the rewards screen will show up immediately. In a team, the game is designed to wait until everyone is ready before the level ends. When the first player says he/she is ready to proceed, a timer is started for a number of minutes equal to one less than the number of players. Each subsequent player to click the ladder reduces that by one minute. So in a team of five, after one player clicks, the timer starts at four minutes. When the second player votes to leave, it drops to three minutes, and so forth. This means that, obviously, everyone should click the ladder to get off the floor faster! Once everybody agrees to end the dungeon, a nifty little display will appear. The title says Congratulations! You have completed a Dungeon! and below it will be a bunch of numbers, bars, labels and so forth. These slowly appear using a neat animation that takes a bit under 30 seconds. You can click the little arrow at the top of the box to skip the animation, but you still have to wait 30 seconds until the next floor (more on that in a moment, though). The display contains the following elements:
Note that if you were given an unbalanced team penalty, it shows up a separate, temporary display in the modifier section that is not normally seen. Sponsored links help make RuneScoop possible; RuneScoop members don't see them. See here for more information about ads. Once the 30-second timer for the rewards display expires, the team will automatically be put into the starting room of the next higher-numbered floor, except that youll remain on floor 35 if thats the one you just finished. All of the floor parameters (size, difficulty, etc.) are kept the same, with two exceptions. First, if someone has left the team, the difficulty will be adjusted accordingly. Suppose you did a 5:5 floor and someone left before the floor was finished, but you managed to complete it anyway. The next floor will defaut to 4:4 difficulty. Second, if you were playing on a complexity level below 6, the level will be increased by one automatically. Players who are doing a string of floors can just start in on the next one; otherwise, this is usually where players leave the dungeons. One little tip, though: if you know you arent going to do the next floor, you dont have to sit through the 30-second wait and then the next floor being loaded. As soon as the rewards display appears, log out to the lobby and then log back in, then go down the stairs. Once the display says youve earned XP and tokens, you dont need to hang around.
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