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Keeping Track of Locked Doors and Keys Most teams do medium-sized or large dungeons, and these can have 10 or even more colored shape keys and matching doors. Keeping track of these keys and the doors they go to is essential to ensuring that the dungeon is completed efficientlyor even that it can be completed at all. One person should be charged with the job of dealing with locked doors and keys. I call this role the keymaster, and it is one of the most important in a team. Unfortunately, it is also the one that is often done the most poorly. Ive been in teams with very high level players where nobody knew how to be a proper keymaster, and this had a negative impact on everyone. Missing even one key can lead to the dungeon not even being finishable, and trying to find a missing key after youve explored most of a large floor is an arduous taskyou have to go room to room checking every red dot on the minimap. Even when keys dont go missing, a bad keymaster forces players to constantly waste time traveling back to doors theyve previously been unable to open, never knowing if theyll then have to leave and do it all over again later. Ive gotten so frustrated with poor key tracking that I now always volunteer to do the job myself; even though it means more work, at least I know it will be done correctly. Ive put a few of the things Ive learned on this page to hopefully assist others in being good keymasters! As keymaster, you should own all of the keys on a floor. Nothing messes up this role more than having four different players all carrying different keys and nobody knowing who has what. That doesnt mean you necessarily have to always have all of them in your personal backpack. In fact, there will be times when it makes sense for someone else to grab a key from a room or take a key to unlock a door in part of the dungeon. But you should know where all of the currently outstanding keys are. If someone else gets a key, ask them to drop it at home or when you next meet up with them. Some players will react negatively to your being possessive of the keys. Simply explain that you need to keep track of all of the keys to ensure you can unlock doors quickly when they are found. Most decent players will understand that you are being anything but selfish. If they dont, then just offer to let someone else do the task, because if you cant rely on players to keep you informed about keys and where they are, this role is a real nightmare. Its not a bad idea to ask once or twice during the raid if anyone has any keys. Ive heard many tales of teams where a lot of time was wasted being stuck because some player had a key in his/her inventory and forgot about it. Ive done floors where I had as many as seven keys in my inventory at once. Add to that runes, the occasional tool, food for healing and so forth, and your backpack fills quickly. Summoning a beast of burden can really help out with the keymaster role (though Im pretty sure the keys themselves cant be put in one.) The keymaster should not only carry keys, he or she should watch for and record any locked doors for which the key has not yet been discovered. This is probably the part of the job that is most often neglected, even by high-level players. It isnt that important to do with small floorsand I usually dont bother when I am soloingbut it is quite important for medium ones and essential for large dungeons. If you dont keep track of where the doors are, your team will waste a lot of time, because when a new key is found, they wont know what door it opens. Theres a very simple tool I use to help make this job easier: a spreadsheet. Using a program like Microsoft Excel, open a new worksheet. Highlight the first 15 rows and then set the row height so that the cells are all squares instead of skinny rectangles. Now click on cell H8, then find the highlighting tool and change its background to bright yellow or some other color. This represents the starting room. When you find a room with a door you cant unlock, open the in-game map and take note of where your current room is, then find the appropriate square in the spreadsheet and record the key that is needed. I use a simple short-hand where I put in the first two letters of the color and the shape. For example, suppose I get stuck in a room with a green crescent door and open the map to find my current room is 3 squares west and 2 squares north of the starting room. I then move 3 squares left and 2 squares up from the yellow start room in my spreadsheet and enter grcr. Then when that key is found, Ill know where it goes. Once the door is opened, I erase the entry. If you dont have a spreadsheet program or dont feel comfortable using one, you can do the same thing with graph paper or even hand-drawn squares on a black sheet. This spreadsheet can also be useful for recording the locations of important resources that players may want to come back to later, especially prayer altars. Sponsored links help make RuneScoop possible; RuneScoop members don't see them. See here for more information about ads. Youre in charge of the keys, but youre still in a team, so work together with your teammates. Here are some specific ways:
The Create Gatestone / Gatestone Teleport spell combo is tremendously helpful for keymasters. I most often use gatestones when I find myself far from the starting room with a locked door for which I dont have the key. I set a gatestone and then go somewhere else; when the key is found I can teleport back quickly and unlock the door. Sometimes this will just be a dead end and so you can save your whole party having to trek up there for nothing. When party members are not all together, gatestones can be used to quickly transport keys from one location to another. Suppose Im in the northwest corner of the dungeon and I have the purple rectangle key, and a teammate in the southeast corner just found the purple rectangle door. We both create gatestones and drop them in our current rooms, then teleport home. I drop the key, he picks it up, and we both teleport back to where we were.
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