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Table Of Contents  RuneScoop.com
 >  The RuneScoop Ultimate Skill Guide for RuneScape
      >  The RuneScoop Ultimate Skill Guide - Dungeoneering
           >  The RuneScoop Ultimate Skill Guide - Dungeoneering - Raid Mechanics

Previous Topic/Section
Preparing for the Boss
Ending the Dungeon, the Rewards Display, and Advancing to the Next Floor
Next Topic/Section

Killing the Boss

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If your team has invested the time and care into adequately preparing itself, the actual process of fighting the boss can be almost anticlimactic. You pretty much get yourself set, go in, fight the boss using the supplies and strategies you already have prepared, and that’s that.

Of course, that’s not always that... things never go entirely as expected. :)

Starting the Fight

Under normal circumstances, you should always wait until the entire team is ready for battle before you go into the boss room. Usually there will be one or two stragglers, or people who didn’t have gatestones set near a distant boss and have to walk. So wait an extra minute—it won’t kill you, honest.

On the other hand, sometimes the team will agree for whatever reason to start the boss before everyone is ready. There are no actual requirements that everyone on the team be in the boss room at the start; it just means you have fewer weapons on your side. Still, if one player is tied up with something, or worse yet gone AFK, you may need to do it.

The first player to enter the room is likely to be the initial target of the boss, so this should be whoever is highest level and/or best equipped and prepared. However, most bosses will shift attention from one player to another, so don’t count one tough player being able to “tank” the whole fight.

Using Gatestones

As mentioned in the preparation section, the Create Gatestone / Gatestone Teleport combination is extremely useful for letting players exit the fight under most circumstances. Be sure to remember to drop one outside the boss room. This also serves a second function: allowing you to get back to the boss quickly if you are killed before you can teleport out.

Be sure not to use the gatestone unless you really need it. You’re in a team and everyone is relying on you to participate and contribute. If you duck out of the fight for a bad reason, you’re putting your team needlessly at risk, and you will not make many friends.

Helping Teammates

If you see teammates in trouble, help them out. Remember that you can use food on players to heal them if they are low; you can also just drop food on the floor if you have extras and others are running low.

Don’t assume that if someone has run out of food that it’s because they didn’t bring enough: bosses can be very fickle about whom they decide to attack. I’ve been in duo boss rooms where my teammate was forced to tank probably 75% of the damage. And hey, even if the other guy didn’t bring enough food, help out anyway, both because it’s a nice thing to do, and because it’s in your interest anyway.

Falling Back and Regrouping

Even when you think you’re fully prepared, there are sometimes cases when you just get a really tough incarnation of a boss that demands more than the team has brought with them. While bravery is a noble attribute, sometimes discretion is the better part of valor. If the fight looks hopeless, get out and get more supplies. There’s no point staying in there until everyone dies—you’ll then just lose XP and still have to get more supplies.

I remember one time I was in a 5:5 large and we encountered a particularly nasty level 508 version of Har’Lakk the Riftsplitter. Between his 14,000+ life points and all of his direct damage area effect spells, poisoning and stat draining, we simply had more than we could handle. We got him down to about 2/3 dead and everyone started saying they were running out of food. So we made the mutual decision to teleport out, fix our stats, gather more food and come back.

Fortunately, bosses do not heal back up quickly if you leave in the middle of a fight... with one exception. The gluttonous behemoth will heal back up to full if you get it down more than 50% and then leave the room; that’s its main special ability. Good thing the behemoth is an easy boss, then.

If You Die...

It sucks to die when fighting the boss, especially if it is due to lag or some other problem beyond your control. It sucks even more when you’ve just spent over an hour cleaning out a 5:5 large floor and now realize you’re going to take a 15% XP hit.

But you can’t do anything about it—everyone dies fighting the boss from time to time. Just suck it up and get back in there ASAP to rejoin the fight. If the boss still has a lot of health and you are low on food, try to grab some from the starting room or rooms near the boss. If the boss is low on health, you might be able to finish it off by running back in with only a small amount of food—just watch out that you don’t die again!

If there’s any silver lining to being killed by the boss, your stats all get reset to normal levels. If you’ve been fighting a nasty like Shadow-forger Ihlakhizan and got caught in his light blast, your combat stats will be all restored. You also get a full prayer restore in the bargain, which is nice.

If you are doing a “rush” floor where the objective is just to get it done without paying attention to XP, then dying is really little more than a minor inconvenience. Run back in there with your fresh full prayer points and start hacking! :)


Previous Topic/Section
Preparing for the Boss
Ending the Dungeon, the Rewards Display, and Advancing to the Next Floor
Next Topic/Section



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