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Dungeoneering uses a specially-constructed
hybrid spellbook that is tailored to the dungeon raiding
environment. It is mainly comprised of standard combat spells (strike,
bolt, blast, wave and surge) and combat debuff and target
immobilization spells like weaken and bind. Added to these are a number
of standard support spells, and a few extra combat-related and utility
spells from the Lunar Magicks spellbook. There are also two new, unique
spells used to allow teleportation within a dungeon floor.
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I have organized the spells into
three tables below: one for elemental damage spells, one for indirect
or support combat spells, and a third for utility spells. All spells
have the same Magic level requirements in Daemonheim as in RuneScape
proper, and use the same number of runes. As always, you must have completed
Lunar Diplomacy to use Lunar Magicks spells, and Monster Examine and
Humidy have the added requirement of Dream Mentor (the quest that enables
them).
Table 115
lists all of the standard elemental damage spells used in Dungeoneering.
XP is calculated as the base XP value plus 2 XP per damage dealt, as
usual.
Combat support and debuff
spells are shown in Table 116.
You must have unlocked Lunar Magicks to use Vengeance Other or Vengeance.
Table 116: Dungeoneering Spellbook - Combat Support and Debuff Spells
Spell
Level
Runes
Required
Effect
XP
Confuse
3
3 Water, 2 Earth,
1 Body
Reduces opponent's
Attack by 5%
13
Weaken
11
3
Water, 2 Earth, 1 Body
Reduces
opponent's Strength by 5%
21
Curse
19
2 Water, 3 Earth,
1 Body
Reduces opponent's
Defence by 5%
29
Bind
20
3
Water, 3 Earth, 2 Nature
Holds
target in place for 5 seconds
30
Snare
50
4 Water, 4 Earth,
3 Nature
Holds target
in place for 10 seconds
60
Vulnerability
66
5
Water, 5 Earth, 1 Soul
Reduces
target's Defence by 10%
76
Enfeeble
73
8 Water, 8 Earth,
1 Soul
Reduces target's
Strength by 10%
83
Entangle
79
5
Water, 5 Earth, 4 Nature
Holds
target in place for 15 seconds.
89
Stun
80
12 Water, 12
Earth, 1 Soul
Reduces target's
Attack by 10%
90
Vengeance
Other
93
(Lunar)
3
Astral, 2 Death, 10 Earth
Players
opponent receives roughly 75% rebound damage from next attack on player
108
Vengeance
94 (Lunar)
4 Astral, 2
Death, 10 Earth
Your opponent
receives roughly 75% rebound damage from its next attack on you
112
Table 117
lists all of the utility spells in the Dungeoneering spellbook. The
alchemy spells and Bones to Bananas are from the conventional spellbook,
while the cure spells, Monster Examine and Humidify are from Lunar Magicks.
Dungeon Home Teleport takes the place of the usual Home Teleport spell,
but has no wait period before it can be reused. Create Gatestone and
Gatestone Teleport are the only new spells in Dungeoneering; their use
is described in the topic
on dungeon floor navigation.