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Table Of Contents  RuneScoop.com
 >  The RuneScoop Ultimate Skill Guide for RuneScape
      >  The RuneScoop Ultimate Skill Guide - Dungeoneering
           >  The RuneScoop Ultimate Skill Guide - Dungeoneering - Skill Resources

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Mining Rocks (Ore)

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Mining rocks in Daemonheim bear a close resemblance to those in the rest of RuneScape, much the way fishing spots do. They take up a dungeon floor square and can be found in nearly any room, including many types of challenge (puzzle) rooms. They look like grayish blobs of rock with colored lumps sticking out of them; the lumps are the same color of the ore that the rock provides. So gorgonite ore rocks have whitish lumps, while zephyrium rocks have gold in them. Once the ore is extracted from a mining spot, the lumps disappear, leaving what looks like holes in the rock.

Like most of the other resources in Dungeoneering, ores are arranged into ten tiers, from novite ore at tier 1 (requiring level 1 Mining) to promethium ore at tier 10 (level 90 Mining). Note that while primal weapons and armor exist in Dungeoneering, these can only be obtained as drops—there is no “primal ore”.

You use a pickaxe to mine ores, and here too there are 11 tiers of pickaxes, from the tier 1 novite pickaxe (level 1 Mining required to use) to the level 11 primal pickaxe (level 99 Mining required). It is possible to mine any rock with any pickaxe, but Mining is quite different from Woodcutting or Hunter in Daemonheim, in that your success in Mining depends strongly on the relative difference between the level of the ore and the level of the pickaxe.

Every rock has the potential to give five ores. When you swing at a rock, the game compares the tier of the ore to the tier of the pickaxe, and this is a major factor in whether or not you are successful at mining. If you succeed, the game tells you and you get some ore in your inventory; if you fail, a message appears saying “You crush the useful ore in the rock”, and that particular potential ore is wasted. (How “crushing” ore makes it no longer useful is another story! :) ) So for each rock you will always get a total of five ores or “crushed ore” messages. It appears that the game will always give you at least one ore, no matter how poor the pickaxe, because I’ve never gotten zero ores from a rock before.

What this means is that if you just buy a novite pickaxe from the smuggler, find a gorgonite rock and hack away at it, chances are very good that you’ll only get one gorgonite ore. If you plan to do a considerable amount of mining on a dungeon floor—perhaps to make yourself a high-leveled weapon or piece of armor to bind—it is worth first getting a high-level ore and making a decent pickaxe out of it. Again, this matters much more here than it does for any other skill except, perhaps, Cooking.

Like with all resources, the mining spots that show up on a level appear to be a function of the players’ collective Mining levels. Your team’s Smithing levels may also factor into the equation, since being able to mine high level ore and then not being able to smelt it would be rather pointless (though not entirely; ores are used in Summoning, too). In my case, when I play solo with my level 81 Mining and level 85 Smithing, I usually see ores from argonite to gorgonite, with occasionally lesser ores and the rare promethium ore. But when I duo with a friend who has 99 in those skills, there’s promethium ore everywhere!

The Mining skill table lists all of the types of mining ores, describes what they look like, and lists the XP you get for each ore successfully mined.


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