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Table Of Contents  RuneScoop.com
 >  The RuneScoop Ultimate Skill Guide for RuneScape
      >  The RuneScoop Ultimate Skill Guide - Dungeoneering
           >  The RuneScoop Ultimate Skill Guide - Dungeoneering - Bosses

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Luminescent Icefiend (Floors 3-11)
To'Kash the Bloodchiller (Floors 9-11)
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Plane-freezer Lakhrahnaz (Floors 6-11)

Upon reaching dungeon level 6, in the middle of the “Frozen” theme, players encounter the first of the truly interesting Dungeoneering bosses. Plane-freezer Lakhranaz is a boss that exploits a special environment to make victory much more challenging than it would be in a normal room. That said, this monster is more annoying than difficult, and usually just takes a bit of time and patience to bring down.

General Description

Plane-freezer Lakhrahnaz looks like an oversized floating sphere with large eyes on it and spikes protruding from various surfaces. Those who are familiar with the Dungeons and Dragons fantasy genre may find its appearance similar to that of the D&D monster known as the beholder. Fortunately, it’s not nearly as dangerous!

Lakhrahnaz attacks primarily using ranged and magic, and will also melee if you are in range. It is actually not very hard to damage, and would be easy to kill if not for the room where it is located. This room has a slippery ice floor; whenever you take a step on the floor, you will slide all the way until you hit either a wall or one of the eight pillars that serve as blocking obstacles in the room.

The boss has a special move that pushes you away, causing you to slide all the way across the room. He can also float in any direction, making him difficult to reach. This, combined with the slipping and sliding, makes meleeing quite annoying, since the boss can be hard to get next to for an appreciable amount of time. However, meleeing is still the best way to go, because Lakhrahnaz is highly resistant to magic and ranged attacks.

Summary of Key Attributes
  • Name: Plane-freezer Lakhrahnaz.

  • Examine Text: “It's got a cold stare.”

  • Daemonheim Theme (Zone): Frozen.

  • Dungeon Floors: Levels 6 to 11.

  • Primary Attack Styles: Ranged and Magic.

  • Secondary Attack Styles: Melee.

  • Special Attacks: Spin move.

  • Special Defences: Icy environment that restricts player movement; ability to push player across the ice.

  • Special Immunities: Poison.

  • Weak Against: Melee/Any.

  • Neutral: None.

  • Strong Against: Magic, Ranged.

  • Recommended Attack Method: Melee/Any.

  • Recommended Defence Method: Ranged armor with Protection from Ranged or Deflect Ranged.

  • Drop Category: Melee gauntlets.
Known Boss Levels and Statistics

Table 93 lists all of the instances of Plane-freezer Lakhrahnaz that I have encountered, or for which I have reliable sources. It shows the combat level, life points total and maximum damage of each, along with the items I’ve received.


Table 93: Dungeoneering - Plane-freezer Lakhrahnaz Boss Levels and Statistics

Combat Level

Life Points

Maximum Hit (Melee Only)

Floor Encountered

Difficulty

Combat Levels of Players

Item Dropped

104

2,440

87

8

1:1

101

Bathus gauntlets

174

4,350

147

10 and 11

1:1

137

Primal gauntlets, Katagon gauntlets

203

5,230

172

7

2:2

137+65

Katagon gauntlets


 

Offensive Characteristics and Behavior

Lakhrahnaz attacks primarily using a ranged attack that takes the form of icy spikes flying towards the player, and a magic attack that looks like a blue ball of energy. The ranged attack is stronger. It will also melee when the player is in melee range, but this appears to be its weakest attack.

Like many of the other early bosses in Daemonheim, this creature does not have much in the way of special attacks. He does have a special move he does where he spins around rapidly, but this doesn’t appear to cause much more damage than a regular attack would.

Defensive Characteristics and Behavior

Plane-freezer Lakhrahnaz is highly resistant to both magic and ranged attacks. The reason for that design decision is pretty obvious: if you could stand in one spot and just range or mage him, the slippery ice room that makes the boss interesting would become meaningless. The monster is not immune to magic or ranged, but after testing all of the various styles, I found that maging and ranging are much slower than just meleeing (even with the “slip-n-slide” hassle). This is made even worse by the fact that getting good maging and ranging gear is difficult, and few players bind such items. Melee is strongly recommended.

To properly exploit its environment, the boss wants you to have to move! It accomplishes this two ways. First, it can float freely in any direction, so if you are meleeing it, sometimes it will just move in a random direction, and you’ll have to figure out how to get back to it. Second, it has a special defensive move which will push you away from it, sending you careening down the ice. It will then pepper you with ranged and magic attacks as you slip slide away.

Lakhrahnaz is weak to melee stab and slash attacks. It also appears to take decent damage from crush attacks, but I suspect it has more resistance there. Note also that familiars are entirely immune to the ice floor effect and will simply scamper right up to the boss and attack it; this makes them particularly useful for this fight. The only drawback is that sometimes if you get sent down the ice, when you get too far from the boss the familiar will stop attacking it until you run back.

Recommended Preparation and Strategies for Solo Players

Solo players should equip themselves with a good stab or slash weapon on the appropriate setting. The best defensive setup for this boss is ranged armor with very high magic defence, used in combination with the Protection from Ranged prayer or Deflect Ranged curse. An alternative is high ranged defence magic armor and Protection from Magic / Deflect Magic; this is not as effective, but may be easier if you have plate armor bound and don’t feel like huntix bovimastyx and making ranging gear.

As mentioned above, a combat familiar is useful in this fight. In a test using an adept bloodrager, I found the familiar probably cut down the duration of the fight by 15-20%. Again, the reason familiars are so handy here is that they keep dealing damage to the floating eyeball dude while you’re playing Bambi and Thumper on the lake. ;) A ranged familiar also worked, but not as well (given the boss’s resistances.) A beast of burden can do double duty by carrying supplies and fighting, but in my experience it will not do nearly as much damage. Because familiars will disengage combat when you are pushed away from the boss, be prepared to manually send them back into combat as needed.

To give you an idea of how effective ranged armor and a melee familiar can be, I did a test where I was wearing a tier 10 tyrannoleather body, some tier 6 chaps and coif, and used an adept bloodrager familiar (tier 9). With this setup I was able to kill a level 174 boss with 4,350 LP without using any food!

If you want things to go a bit quicker, Vengeance will also help speed things along, and so will using combat boost prayers or curses like Piety or Turmoil. Turn off the boost prayers when you start sliding.

A few tips for dealing with the ice floor annoyance:

  • You will stop sliding when you hit a wall, a pillar or the platforms in the middle of the entrance wall and the opposite wall. Use these to limit your movement and get yourself next to the boss.

  • If Lakhrahnaz is in a spot that’s hard to access. Try moving away from him and he’ll likely try to follow and perhaps end up somewhere easier to get to.

  • Remember that you can move diagonally as well as in the four compass directions. This is often helpful in getting to the boss.

  • If possible, position yourself between the boss and a wall or pillar that is reasonably close. This will reduce the distance that you slide when he pushes you.

  • You cannot do anything while sliding, not even eat, but the boss will keep attacking, so watch your health.

  • When you get pushed away from the boss, don’t click on Lakhrahnaz to try to come back; the game will just say “I can’t reach that!” Instead, click on the ice in the direction you want to go and you’ll slide right up next to the boss in melee range.

Beware of what appears to be a small glitch in this boss room. I have sometimes found that when I try to slide up to the boss, instead of stopping next to him I end up right underneath him. From that position you cannot attack with melee, and trying to step one square over results in the slippery slide routine again. This seems to happen most often when the creature is right in a corner. If it occurs, you’ll need to try reapproaching from a different direction, or wait for the monster to move.

Recommended Preparation and Strategies for Teams

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I have not yet had the opportunity to fight this boss with a team. However, based on what I have observed and read about it, the process is pretty much the same. There are no area attacks that would tend to make things difficult for teams, so it’s pretty much just a tougher boss against more players.

In a larger team, it may make sense to have a player who specializes in ranging or maging try distance attacks to supplement the melee attacks, to avoid having a lot of meleers interfering with each other. If so, I recommend using surge spells and using good maging gear, possibly with a boosting potion.

Drops

Plane-freezer Lakhrahnaz drops primarily melee combat gauntlets, from tier 1 (novite gauntlets) to tier 11 (primal gauntlets). Because of the very small number of items that players are allowed to bind, these are almost never kept.

The monster may also leave behind part of the “mysterious chronicle” journal (Chronicles of Bilrach). Look for the pages on the platform near where you exit the level.


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Luminescent Icefiend (Floors 3-11)
To'Kash the Bloodchiller (Floors 9-11)
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