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Table Of Contents  RuneScoop.com
 >  The RuneScoop Ultimate Skill Guide for RuneScape
      >  The RuneScoop Ultimate Skill Guide - Dungeoneering
           >  The RuneScoop Ultimate Skill Guide - Dungeoneering - Challenge (Puzzle) Rooms

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Monstrous Monolith
Seeker Sentinel and Seeker Spawn Stealth
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Power Crystal, Gaps and Guardian Sphere

In this somewhat odd-looking puzzle, you must jump the gaps between suspended pedestals to get to a platform where a lodestone is located, and activate the stone to unlock the room’s doors. This would be pretty easy if not for the glowing guardian who stands in your way.. or rather, moves in your way.

General Description

This puzzle features a large open area in the middle of the room, into which have been placed a grid of diagonally oriented pedestals and a platform with a pale blue lodestone. There will be a purple power crystal on the ground near the start of the puzzle, near a wall of the room. This puzzle room may contain monsters and also skill resources, with mining rocks being particularly common.

The goal here is to jump the gaps between the pedestals to get to the platform, and then use the power crystal on the lodestone to unlock the doors. But there’s a semi-intelligent obstacle to contend with: a guardian sphere that appears as soon as you start across the pedestals.

Players can only move in the four cardinal directions, jumping gaps heading north, south, east or west; the guardian sphere can only move diagonally from one pedestal to an adjacent one without crossing any gaps. Each time you take a step across a gap, the guardian will move one diagonal space, trying to catch you directly or “head you off at the pass” later in the puzzle. If the sphere catches you, it surrounds you in a nimbus of light, then teleports you back to the start of the puzzle and deals you a substantial amount of damage (usually around 400 to 500 LP, in my experience).

It is normally possible to use a specific jump pattern to avoid the sphere entirely (see below). However, sometimes when you try to jump a gap you instead “stumble” and don’t go anywhere, which gives the sphere a free turn, so to speak. Thus, the potential for failure is always present.

Summary of Key Attributes
  • Skill Requirements: Unknown (Agility?).

  • Tool Requirements: Power crystal (provided).

  • Overall Difficulty: Moderate.

  • Added Difficulty for High Latency Connections: None.

  • Danger Level: Low to Moderate.

  • Time Required: Moderate.

  • Monsters in Room? Yes.

  • Resources in Room? Yes.

  • Impact of Team on Puzzle: None.
Recommended Strategies for Solo Players

First, remember to pick up the darned power crystal! Yeah, I’ve jumped all the gaps, arrived at the lodestone and then uttered a few choice words. :)

With that done, there is a deterministic pattern you can follow to cross the gaps that should always work—at least, as long you don’t stumble:

  1. Go to the far right edge of the grid, and jump the gap heading straight forward towards the lodestone platform. The sphere should appear on a pedestal in front of you.

  2. Take a 90 degree left turn, jumping the gap to your left. The sphere should move directly towards you, now being diagonally next to your character.

  3. Jump again to the left. The orb will now actually move away from you, trying to catch you near the end of the puzzle.

  4. Take one more jump to the left. You should now be on the far left edge of the puzzle, with the orb quite far away.

  5. Now, turn right and jump straight towards the platform again. The orb will move close to the platform but will be two diagonal spaces away from you.

  6. One final jump, and the orb will move right next to you, but it’s too late: you can walk onto the platform from here. The orb will disappear.


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Click the lodestone and it will power up, unlocking the doors.

If at any point in the sequence above you stumble, the orb will get a free move and the pattern will be ruined: go back and start over. The only time the orb will normally be able to catch you is if you stumble on the second jump to the left (step #3 above) or if you stumble more than once.

One annoyance with this puzzle is that you have to deal with the orb going back from the lodestone as well. If practical, some players prefer to just use Dungeon Home Teleport and run back to the room. Some will intentionally run into the orb to get a free teleport off the platform (at the cost of some pain, of course.)

If you want to jump back the “right way” you need to use a slightly different jump pattern, because the pedestals aren’t entirely symmetric:

  1. Start by jumping the right-most gap accessible from the platform. That means you do not first walk onto a pedestal before jumping, you jump from the platform itself. The orb appears two jumps in front of you.

  2. Jump to the left. The orb moves diagonally toward you.

  3. Jump again to the left. The orb will now be two diagonal steps away.

  4. Jump straight ahead, and for some reason the orb will stupidly move behind you when it could have blocked you by moving the other way. :)

  5. Jump straight ahead two more times to exit the puzzle.

Again, if you stumble then start over, or just eat the damage and be done with this annoyance. :)

Recommended Strategies for Teams

This challenge is the same in a team. For efficiency, most parties have one person deal with the puzzle while the others kill the monsters in the room.


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Monstrous Monolith
Seeker Sentinel and Seeker Spawn Stealth
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