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Table Of Contents  RuneScoop.com
 >  The RuneScoop Ultimate Skill Guide for RuneScape
      >  The RuneScoop Ultimate Skill Guide - Dungeoneering
           >  The RuneScoop Ultimate Skill Guide - Dungeoneering - Skill Stations

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Runecrafting Altars

Runecrafting altars in Daemonheim are analagous to the many Runecrafting altars that are spread out over the rest of RuneScape. An altar looks like a large round stone table, with an odd circular symbol carved into it that reminds me of a stopwatch. An altar is always located next to a wall, and on the wall behind it you’ll see what appear to be a couple of fonts, and some more strange symbols, that glow a greenish color. Runecrafting altars are fairly common skill stations, and there is always one in the starting room.



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While both normal Runecrafting altars and Daemonheim Runecrafting altars are used to make runes, the similarity ends there. This is another area where the mechanisms of operation are completely different in the dungeons than they are above ground.

Normal Runecrafting requires you to carry loads of unnoted rune essence to distant altars, transform them into runes and then return to the bank to store the runes, get more essence and repeat. In Dungeoneering this would not at all be feasible, since there is no bank and inventory space is at a premium. Having different altars for each rune type would also be insane. The goal of Runecrafting in Daemonheim is to let mages get the runes they need, so Jagex greatly streamlined the way making runes functions.

Rune essence can be purchased from the smuggler (50 gp each) or obtained as drops, but they are never handled individually. They always come in special runecrafting pouches that are “infinitely expandable”. This effectively means that you can carry any number of essence at a time in the same way that you can carry an infinite number of the runes themselves . You also don’t need to remove essence from the pouch; you can craft it directly. Thus, there is no need for lots of open inventory slots.

Runecrafting altars allow you to make any type of rune. When you first click on an altar you choose from elemental runes, combat runes or “other” runes, then choose the rune type. Then you can select how many runes you want to make. Since runes are crafted directly from infinite essence bags, you can make dozens or even hundreds of runes at once. The actual crafting takes place in ten-essence intervals, so you transform ten essence, then ten more, and so forth. When you make runes you’ll see what looks like purple lightning flashing between your character’s hands, and the round symbol on the altar pulsating with greenish light.

Runecrafting is one of the few places where the level requirements are identical in Daemonheim to how they work in the rest of RuneScape: you need level 44 for natures, 54 for laws, and so forth. You also get multiple runes the same way that you do above ground. Your Runecrafting level can be boosted using a weak, regular or strong naturalist’s potion.

Runecrafting experience is severely reduced in Daemonheim compared to its normal levels. This was necessary because above ground, the need to ferry essence in unnoted form to an altar serves as a natural limiter on how much XP you can get in an interval of time. The ability to buy hundreds of essence from the smuggler and then walk three paces over to an altar to make them all into runes is necessary to let mages fight in Daemonheim, but would make getting tons of RC experience ridiculously easy. For this reason, Runecrafting XP in Daemonheim is reduced by a factor of 50. For example, instead of getting 10 Runecrafting XP per death rune made, you get 2 XP for every 10 made. The Runecrafting skill table has a full list of experience rates.

Another way Daemonheim RC altars are different is that they can also be used to make magic staves. With a fletched wooden staff in your inventory, you can select the “Imbue-Staff” right-click option on the altar, or just left-click the altar and select “Staves”. You are then given options for making various staves, depending on the quality (tier) of the wood the staves in your inventory are made from.

Imbuing staves requires having the appropriate Runecrafting level for the type of staff you want to make; these are listed in the magic staff skill table. After making your selection, you’ll see a cool animation featuring an image of a staff rotating on the altar while being hit with crackling green bolts of energy from the wall behind it.


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