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Table Of Contents  RuneScoop.com
 >  The RuneScoop Ultimate Skill Guide for RuneScape
      >  The RuneScoop Ultimate Skill Guide - Dungeoneering
           >  The RuneScoop Ultimate Skill Guide - Dungeoneering - Challenge (Puzzle) Rooms

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Power Crystal, Gaps and Guardian Sphere
Sequential Ghosts
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Seeker Sentinel and Seeker Spawn Stealth

This is a stealth/timing puzzle, where you have to sneak past creatures called seeker spawn to get from one door area to the next, while avoiding the gaze of a central guardian called the seeker sentinel.

General Description

This is another challenge room with an unmistakably distinctive room shape that you’ll recognize as soon as you open the door to it. The entire central part of the room is a big pit, with walkways only around the outer edge. In the center of the pit floats a disembodied eye with tentacles hanging down from it, called the seeker sentinel. In each of the four corners of the room, creatures called seeker spawn move back and forth in regular patterns.

The idea here is pretty similar to the concept behind the puzzles in the Sorceress’s Garden: you have to move from one location to another without being spotted. The seeker sentinel slowly rotates, and if it is facing in your direction, will catch you if you move away from the protective wall that stands between it and any of the doors. The spawn will call out the alarm if they spot you, alerting the sentinel and causing you to be caught even if the sentinel is looking away. If you do get caught, you are hit for damage and sent back to the doorway you came from.



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The seeker spawn never move away from the corners, so there would normally be no way to avoid them entirely. To get past them you must subdue them. To do this, wait until one is facing away from you, and then click it. Your character will run towards it, shout “Take that!” and knock it down for a few seconds, allowing you to run past it to the next alcove.

Summary of Key Attributes
  • Skill Requirements: None.

  • Tool Requirements: None.

  • Overall Difficulty: Low to Moderate.

  • Added Difficulty for High Latency Connections: High.

  • Danger Level: Low.

  • Time Required: Low.

  • Monsters in Room? No (except seekers).

  • Resources in Room? No.

  • Impact of Team on Puzzle: None.
Recommended Strategies for Solo Players

First, make sure you have “run” turned on.

Wait until the central sentinel is facing away from you; preferably, after it has just rotated away from your direction. Then wait until the spawn in the direction you want to go has just turned from its closest approach to you and is moving away; click it and run up to it to subdue it. Then quickly click the alcove in front of the door you are moving to.

That’s pretty much it. If you need to go from a door at one end of the room to a door at the opposite end, you have to do this twice.

Note also that this puzzle is unusual in that you don’t really solve it, you just sort of “work around it”. This means you have to do the same stealth routine every time you want to move through this room. Some players, once they initially navigate this room, avoid it from then on to save time and hassle, using Gatestone Teleport and Dungeon Home Teleport if possible.

Watch for keys that may be on the ground in door alcoves; they are particularly easy to miss here because the red dot on the minimap could be right next to the red line that marks a door.

Recommended Strategies for Teams

The challenge is the same for teams, but each player has to do it individually. Again, the seekers are never permanently disabled, so there is no synergy possible here by having one player do the puzzle for the whole team, as can be done with many other rooms.


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Power Crystal, Gaps and Guardian Sphere
Sequential Ghosts
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