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The Ring of Kinship and the Dungeoneering Party Interface The ring of kinship is a piece of support gear that is central to the Dungeoneering skill. Players get one free from the Dungeoneering tutor located in the center of the Daemonheim peninsula, and can also get a replacement from the tutor later on if needed. The ring implements a number of useful features related to the Dungeoneering skill, which can be accessed by clicking the ring when it is either in your backpack or worn inventory. While the ring gives no combat bonuses, it is recommended that you do wear it while raiding a floor, as this saves an inventory slot for a more useful item (and there are no rings within the dungeon anyway). The main function of the ring of kinship is to allow players access to the controls that let them set up dungeon raids, and provide them with useful tools and information while on a floor. This interface is opened up by selecting the Open party interface option on the ring. This can be done by left-clicking the item when is in your backpack, but requires a right click if the ring is being worn. Opening the interface causes an image of the ring of kinship (which is the skill symbol for Dungeoneering) to appear instead of the blue quest star in the controls area of the screen. The interface is called Party Details, and contains a number of elements that are organized into four sections: the team list, party management buttons, floor settings, and progress indicators. At the top of the Party Details screen youll find five slots that are used to list the members of the team and permit interaction with them. The top bar is highlighted in blue and shows the party leader, with the four darker bars showing other team members. When you are not in a party, these bars will all be empty. As soon as you click the Form Party button, youll be made the leader and will appear in the blue bar. If you accept an invitation from another player to join an existing party, youll show up in one of the other slots instead. During a floor, the team list provides several controls to help everyone work together better as a team. As you might expect, these only really have relevance for parties of two or more. The controls are:
To the right of each players name is a small button saying XP, which can be used to control whether or not XP sharing is enabled for that player. Enabled by default, XP sharing means that any time a team member uses a skill to do something (like mining an ore or crafting armor), anyone else in the team who had the level to do this activity will share the XP. This is a smart feature that is designed to encourage teamwork by removing the incentive for teammates to fight over resources. Below the team list is a small area that contains one or two buttons, depending on what you are doing. Sponsored links help make RuneScoop possible; RuneScoop members don't see them. See here for more information about ads. When you are not in a party, a large button saying Form party is present, outlined in green. Use this to create a new party with yourself as leader. After pressing this button, you begin the phase of forming a party, and two new buttons appear. Leave party obviously will cause you to be removed from the current party. Invite player can be used to invite someone to join your team (though it is easier to right-click the player and select Invite). Once the floor begins, the Leave party and Invite player buttons remain. After leaving a dungeon floor, a single large button appears called Rejoin party. The use of this button is pretty self-explanatory. You cannot resume a dungeon if you were playing solo. These three settings control or indicate the floor number and complexity level of the raid, as well as whether or not guide mode is active. The controls are only active when a team has been formed but has not yet started a floor. Once the dungeon is entered, they become read only, showing the current floor and compexity level, but without the ability to change them. Note that in most cases it is not necessary to use the Floor and Complexity buttons at all, because the party leader is prompted for these figures when the dungeon is entered. At the bottom of the party details window youll see your current and previous progress, which determine your prestige, an important determinant of XP rewards. The Reset button is used to save your current progress to the previous progress save slot, but is only usable if you are not in the dungeon. If this is all Greek to you, reading up on prestige will help a lot. :) Right-clicking the ring and selecting Teleport to Daemonheim will instantly do just that. You arrive in the southern part of the main, upper tier of the above ground area, near the rewards tutor and Thok, keeper of the Dungeoneering skillcapes. The teleport animation consists of your character being bricked in by by translucent gray blocks. This teleport is by far the fastest way to get to Daemonheim and is strongly recommended over other methods. It can be used from anywhere that normal teleports can (which, ironically enough, excludes it from being used within the Daemonheim dungeons themselves). It will not function in the Wilderness above level 20. The Fremennik banker is only a couple of clicks away from where you arrive after using this teleport. Some players make use of this when doing skills that require frequent travel and banking. It is not as convenient as using rings of duelling or amulets of glory to get to a bank, but again, it is free, and the teleport is a single click. Right-click the ring of kinship and select Open journal to bring up a display in the main part of the screen showing the various journals and which parts of each you have discovered. Journal entries are sometimes left behind by bosses after they are defeated, and some also come from routine monster drops. These journals provide some information on the back story of Daemonheim, and are an interesting read. Click on any number to re-open the journal parts youve already discovered. Any missing numbers represent parts of the journal you havent found yet.
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