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Table Of Contents  RuneScoop.com
 >  The RuneScoop Ultimate Skill Guide for RuneScape
      >  The RuneScoop Ultimate Skill Guide - Dungeoneering
           >  The RuneScoop Ultimate Skill Guide - Dungeoneering - Understanding Floors, Rooms, Doors and Related Features

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The Smuggler

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In drama, a deus ex machina is a plot device where a dilemma for the plot’s characters is neatly resolved by the sudden appearance of an unlikely item or person that doesn’t fit with the storyline. Literally translated from Latin as “god from the machine”, the term comes from Greek theater. Sometimes, as the characters in a play faced death or a similar nasty fate, a god would intercede on their behalf, literally being lowered onto the stage from the heavens using a crane (sometimes called a mechane).

If Dungeoneering were a play, the smuggler would be its deus ex machina. If you think about it a bit, it doesn’t make a lot of sense from a game rationale standpoint that you are adventuring into these scary dungeons to fight evil demons, yet there’s some guy standing around on every level dispensing advice and running a medieval pawn shop. And while he dutifully wields a sword and shield, he never seems to actually fight anything!

From a practical standpoint, though, the smuggler is pretty useful. :) His shop is pretty much a necessity due to the randomly generated dungeons, because without it, you’d run into problems with missing supplies and items on nearly every level. The smuggler’s presence thus helps prevent “unfortunate outcomes” in Dungeoneering, just the way the gods might in a Greek tragedy.

The smuggler has two main functions: providing advice to help you tackle the dungeon, and running the smuggler’s shop, where you can buy and sell items.

Advice from the Smuggler

The smuggler can provide advice in two ways.

First, if you find any item as a drop or on the ground, and aren’t sure what it is or what to do with it, simply “use” the item on the smuggler and he’ll give you a brief bit of information about it. For example, if you use a colored shape key on him, he’ll say: “This is a key and it opens locked doors. The shape and colour of the key are a clue to the door it opens.”

Second, the smuggler will provide a few hints about how to defeat the floor’s boss. The information given is scant, and if you’re reading this site you probably don’t need this, but it’s there for everyone else. :)

To get boss advice, you must wait until you have found the boss room. When you do, a new entry will appear on the smuggler’s chat menu: “What great foes await me in this area?” Select this, and he’ll say “There are a number of terrible foes known to lurk at this depth of Daemonheim. I have seen one such foe lurking about this floor.” Then he’ll provide some specific advice for your boss. For example, for the unholy cursebearer, he says: “The unholy cursebearer is a powerful user of magic. It will constantly drain your strength while you are close to it. You can restore this strength by worshipping the cursebearer, but this will only make it stronger.”

The Smuggler Shop

The smuggler shop allows you to sell items you receive in the starting room, harvest from resource sites, or obtain as monster drops. You can then use the cash you get to buy items you do need but have been unable to get yourself.

Most of the items in the shop are skill raw materials and tools; there is not much in the way of finished products, ready to use. Thus, the smuggler sells ores, hides, seeds and branches, not platemail, ranging armor, potions and staves. This is consistent with the “DIY” theme of this skill. The price of every item is fixed, no matter how many you buy, and the smuggler “magically” has infinite stock of everything, so help yourself. :)

The variety of items in the shop is a function of the complexity level of the floor. For complexity level 1 there is no shop at all, because you start out with a full complement of gear and there are no skills that you can use to make anything. As skills are added to the mix when complexity increases, more items are added to the shop.

Note that if you are trying to raise cash to buy an expensive resource from the smuggler, you get twice the value that he pays for an item by high alching it instead.

Table 52 lists all of the items in the smuggler’s shop and the price of each, also indicating in which complexity levels the item is present.


Table 52: Dungeoneering Smuggler Shop Categories, Items and Prices by Complexity Level

 

 

 

Complexity

Category

Item

Price (gp)

Level 2

Level 3

Level 4

Level 5

Level 6

Tier 1 to 3 Ores

Novite ore

525

 

Yes

Yes

Yes

Yes

Bathus ore

1,700

 

Yes

Yes

Yes

Yes

Marmaros ore

4,000

 

Yes

Yes

Yes

Yes

Tier 7 to 10 Ores

Kratonium ore

6,600

 

 

 

Yes

Yes

Fractite ore

12,000

 

 

 

Yes

Yes

Zephyrium ore

17,000

 

 

 

Yes

Yes

Argonite ore

26,000

 

 

 

Yes

Yes

Katagon ore

35,000

 

 

 

Yes

Yes

Gorgonite ore

57,000

 

 

 

Yes

Yes

Promethium ore

102,000

 

 

 

Yes

Yes

Tier 1 to 3 Plants

Salve nettles

420

 

 

Yes

Yes

Yes

Wildercress

1,360

 

 

Yes

Yes

Yes

Blightleaf

3,200

 

 

Yes

Yes

Yes

Tier 4 to 10 Plants

Roseblood

5,280

 

 

 

Yes

Yes

Bryll

9,760

 

 

 

Yes

Yes

Duskweed

14,000

 

 

 

Yes

Yes

Soulbell

21,000

 

 

 

Yes

Yes

Ectograss

28,000

 

 

 

Yes

Yes

Runeleaf

46,000

 

 

 

Yes

Yes

Spiritbloom

81,000

 

 

 

Yes

Yes

Tier 1 to 3 Mastyx Hides

Protomastyx hide

420

 

 

Yes

Yes

Yes

Submastyx hide

1,360

 

 

Yes

Yes

Yes

Paramastyx hide

3,200

 

 

Yes

Yes

Yes

Tier 4 to 10 Mastyx Hides

Archaemastyx hide

5,280

 

 

 

Yes

Yes

Dromomastyx hides

9,760

 

 

 

Yes

Yes

Spinomastyx hide

14,000

 

 

 

Yes

Yes

Gallimastyx hide

21,000

 

 

 

Yes

Yes

Stegomastyx hide

28,000

 

 

 

Yes

Yes

Megamastyx hide

46,000

 

 

 

Yes

Yes

Tyrannomastyx hide

81,000

 

 

 

Yes

Yes

Tier 1 Raw Fish

Raw heim crab

200

Yes

Yes

Yes

Yes

Yes

Tier 2 and 3 Raw Fish

Raw red-eye

550

 

Yes

Yes

Yes

Yes

Raw dusk eel

840

 

Yes

Yes

Yes

Yes

Tier 4 to 10 Raw Fish

Raw giant flatfish

1,400

 

 

 

Yes

Yes

Raw short-finned eel

1,920

 

 

 

Yes

Yes

Raw web snipper

2,700

 

 

 

Yes

Yes

Raw bouldabass

3,400

 

 

 

Yes

Yes

Raw salve eel

4,500

 

 

 

Yes

Yes

Raw blue crab

5,500

 

 

 

Yes

Yes

Raw cave moray

7,500

 

 

 

Yes

Yes

Tier 1 Branches

Tangle gum branches

225

Yes

Yes

Yes

Yes

Yes

Tier 2 and 3 Branches

Seeping elm branches

600

 

Yes

Yes

Yes

Yes

Blood spindle branches

1,650

 

Yes

Yes

Yes

Yes

Tier 4 to 10 Branches

Utuku branches

3,750

 

 

 

Yes

Yes

Spinebeam branches

7,875

 

 

 

Yes

Yes

Bovistrangler branches

12,000

 

 

 

Yes

Yes

Thigat branches

22,000

 

 

 

Yes

Yes

Corpsethorn branches

35.000

 

 

 

Yes

Yes

Entgallow branches

60,000

 

 

 

Yes

Yes

Grave creeper branches

117,000

 

 

 

Yes

Yes

Herb Seeds

Sagewort seed

2,250

 

 

 

Yes

Yes

Valerian seed

3,000

 

 

 

Yes

Yes

Aloe seed

4,050

 

 

 

Yes

Yes

Wormwood seed

4,500

 

 

 

Yes

Yes

Magebane seed

6,000

 

 

 

Yes

Yes

Featherfoil seed

8,100

 

 

 

Yes

Yes

Winter's grip seed

9,000

 

 

 

Yes

Yes

Lycopus seed

10,000

 

 

 

Yes

Yes

Buckthorn seed

13,000

 

 

 

Yes

Yes

Food Seeds

Cave potato seed

540

 

 

 

Yes

Yes

Gissel mushroom seed

900

 

 

 

Yes

Yes

Edicap mushroom seed

3,000

 

 

 

Yes

Yes

Rune Essence

Rune essence

50

 

Yes

Yes

Yes

Yes

Tier 1 Arrows

Novite arrows

40

 

Yes

Yes

Yes

Yes

Tier 2 to 5 Arrows

Bathus arrows

96

 

 

 

Yes

Yes

Marmaros arrows

182

 

 

 

Yes

Yes

Kratonite arrows

289

 

 

 

Yes

Yes

Fractite arrows

440

 

 

 

Yes

Yes

Herblore Seconds

Void dust

1,000

 

 

 

Yes

Yes

Firebreath Whiskey

1,000

 

 

 

Yes

Yes

Red Moss

1,000

 

 

 

Yes

Yes

Misshapen claw

1,000

 

 

 

Yes

Yes

Tier 1 Weapons

Tangle gum shortbow

687

 

Yes

Yes

Yes

Yes

Tangle gum longbow

562

 

Yes

Yes

Yes

Yes

Tangle gum staff

612

 

Yes

Yes

Yes

Yes

Novite rapier

875

 

Yes

Yes

Yes

Yes

Novite kiteshield

1,312

 

Yes

Yes

Yes

Yes

Tier 1 Pickaxe

Novite pickaxe

437

 

Yes

Yes

Yes

Yes

Tier 2 and 3 Pickaxes

Bathus pickaxe

1,062

 

 

 

Yes

Yes

Marmaros pickaxe

2,000

 

 

 

Yes

Yes

Tier 1 Hatchet

Novite hatchet

437

Yes

Yes

Yes

Yes

Yes

Tier 2 and 3 Hatchets

Bathus hatchet

1,062

 

 

 

Yes

Yes

Marmaros hatchet

2,000

 

 

 

Yes

Yes

Tools

Hammer

10

 

Yes

Yes

Yes

Yes

Tinderbox

25

Yes

Yes

Yes

Yes

Yes

Fly fishing rod

50

Yes

Yes

Yes

Yes

Yes

Knife

50

 

Yes

Yes

Yes

Yes

Bow string

50

 

Yes

Yes

Yes

Yes

Needle

50

 

 

Yes

Yes

Yes

Thread

10

 

 

Yes

Yes

Yes

Vial

10

 

 

 

Yes

Yes

Feather

6

Yes

Yes

Yes

Yes

Yes

Antipoison

Antipoison

200

Yes

Yes

Yes

Yes

Yes


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